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Post by tbird on Oct 20, 2018 8:55:36 GMT -6
Boom, grid snapping is done! Works great, now to work on selecting entities.
Using FrameWork: Selecting for moving, or editing of properties, rotation, deleting, setup links to other entities
Using as Stand alone: Selecting images for moving or deleting and rotation.
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Post by tbird on Oct 20, 2018 9:27:52 GMT -6
Also have begun, what should be the final editor, which technically should have been first the entity creator.
The plan is to build all three side by side so they work flawlessly together for the framework and also the collision and scene editor work separately to be used as stand alones if anyone wishes.
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Post by tbird on Oct 22, 2018 7:48:38 GMT -6
Collision editor Update: "Points" can now be named.
Example: "gun", "head".....etc
Scene Editor Update: Can now select placed entity, move again, delete, change z order. All entity information is now displayed in an info panel on the right.
Entity Creator Update: Simple functions for initialization of entities, not much yet, just started.
Will provide update links for collision editor after a few rounds of bug testing.
Scene Editor will be available for download after saving/loading is implemented.
All for now.
Have a great day.
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Post by n00b on Oct 22, 2018 8:48:09 GMT -6
If you want you can post your download in the game section. I will create a separate section for software when I get home and just move all the non-game software there. I have my editor on my github but I have been thinking about making a software section on the forum for a while.
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Post by tbird on Oct 22, 2018 11:09:18 GMT -6
Ok I will do that. Be alot easier then sifting through comments to find a link (assuming anyone would actually want to use anything I make lol).
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Post by tbird on Nov 24, 2018 9:06:24 GMT -6
Have started making more floor tiles and stairs for my game, will share soon.
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Post by tbird on Dec 6, 2018 21:44:16 GMT -6
Stairs have not turned out as nice as I want but I have made some new and better door, wall, and floor Images.
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Post by tbird on Aug 25, 2019 21:20:58 GMT -6
Started playing around with lightmapping some of the Isometric images, the framework(+) is far enough along that I am going to go for a game that I actually want to make, side projects can't hold my poor attention span long enough so I am going full tilt into this project.
In-between the art for the background I have started trying my hand at A* path finding, only have a couple hours into it now, but I think I am getting somewhere lol.
My first attempt at what a torch may look like coming up to the door, the frames I am making are much more flame like (to me) this is just a gif of what I am testing out so far.
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Post by n00b on Aug 26, 2019 8:06:15 GMT -6
Are you doing the lighting effects in real-time or are they pre-rendered?
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Post by tbird on Aug 26, 2019 12:55:52 GMT -6
Both that animation is only 4 pre rendered images and with real time alpha blending depending on distance to light source, to try and smooth it out.
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Post by n00b on Aug 27, 2019 8:26:05 GMT -6
Nice. I was using a similiar trick to create water for an RPG I was making a few years ago. It never got anywhere because I was working on it with a group of people and everybody else dropped out of the project.
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Post by tbird on Aug 27, 2019 13:54:36 GMT -6
Hmm, that's too bad. Programming or game making in general seems to have high rate of flaking out.
The lighting on the floor looks sweet, can't wait to share. I also have been doing some testing with real time water reflection, it's looking promising.
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Post by eyfenna on Aug 28, 2019 14:23:02 GMT -6
The illuminated door looks terrific. Btw the lightmap description brought me to an idea for more realistic looking water in the tileset example - basic idea: Water is translucent when tranquil, so the water surface would be similar to above lightmap.
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Post by tbird on Aug 28, 2019 17:14:12 GMT -6
Thanks eyfenna I was testing out a caustic generator for water, gives that translucent look.
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Post by johnno56 on Aug 28, 2019 17:16:55 GMT -6
Translucent when tranquil, yes... But also more reflective... 'that' would be something to see... Best of luck...
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