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Post by tbird on Nov 13, 2018 23:55:57 GMT -6
Thank you, means alot coming from you.
uploaded the fix, and better doc file.
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Post by tbird on Nov 16, 2018 9:30:30 GMT -6
Windows version added and updated Doc, will keep the doc up to date whenever I discover or fix something.
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Post by tbird on Nov 19, 2018 21:49:26 GMT -6
Removed Z-order in next version, with the auto z-sorting and layers it seems redundant. Added more layers and now can edit the modifier values for all 8 layers (except 0, reserved for GUI).
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Post by tbird on Nov 21, 2018 19:50:41 GMT -6
General use RC loader created, working on SDL loader. Before I upload 0.46 with all the changes I am also going to make a video to show how to use all the features included so far.
With V0.46 I will then be working solely on the entity creator, and merging the three. Unless of course anyone actually uses the scene editor and finds a bug, or finds some usability issues. Which I will of course resolve asap.
Till next time!
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Post by tbird on Nov 22, 2018 23:51:39 GMT -6
While building a test level for my game I realized how annoying it is to have to select each entity then type in layer....so now you simply middle click on the layer button and every following entity placed will be of that layer, so much easier!
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Post by tbird on Nov 26, 2018 13:17:58 GMT -6
Hopefully make how to use video tomorrow for scene editor.
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Post by tbird on Nov 30, 2018 11:32:38 GMT -6
Split the stand alone and the framework version. I was going to upload the windows version, but it's got some issues and I couldn't resolve them before I had to leave. So hopefully tonight.
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Post by tbird on Nov 30, 2018 18:47:46 GMT -6
Windows Version 0.88 Added, 2 of my Linux users have reported issues with open source drivers with their mice not reporting a proper middle click, so next update will use the keyboard 0-8 keys to also assign the active layer to draw next.
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Post by tbird on Nov 30, 2018 23:21:26 GMT -6
Ok, numbers added to change active draw layer, can get back to the loader for SDLBasic, and to tweak the one for RC, and to make a quick video to show usage.
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Post by tbird on Dec 2, 2018 16:07:34 GMT -6
I finally figured out my sorting the way I want, loaders soon! Also more bug fixes and some usability improvements.
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Post by tbird on Dec 3, 2018 23:23:43 GMT -6
My sorting routine is becoming very complicated (for me at least) So I threw together a loader for RC and SDL that sort in Real Time like the editor, so just a few kinks and I am almost there
This is just using the live sort, that n00b gave me an example of.
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Post by tbird on Dec 6, 2018 11:06:49 GMT -6
Simple loader added, along with source. Updated Linux versions of scene editor, SA and FW. Now I am going to switch Layers 1-4 to be background initially and 5-8 to be the last drawn so on top, (because it makes more sense). I will preset the layerMods, and change the initial layer started to 5. So GUI is 0, Back layers(1-4), Front Layers(5-8). Also will make the editor activate layers that are used in a scene when loading. That's the changes for the next release. Till next time.
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Post by tbird on Dec 12, 2018 21:33:45 GMT -6
Scene editor update soon, really short on time lately, but everything I wanted to do from my last post is almost done. My entity creator is just about there also, it makes the entityList, it saves each entity that the collision editor and scene editor use....almost a complete...thing
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Post by n00b on Dec 13, 2018 9:10:35 GMT -6
I am looking forward to seeing the entity editor. Are collision and animation done in the same editor?
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Post by tbird on Dec 13, 2018 19:56:55 GMT -6
The entity editor sets the name, draw type, origin point, and the frames for animation spritesheet, or separate images. Once the entity is saved the point collision editor, will be in a separate tab (merged) then you set the collision and points, then off to the scene editor.....then code the game..sounds so easy? In a few words lol.
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