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Post by aurel on Apr 13, 2020 12:33:21 GMT -6
Well that is good point for sure ,ok maybe i will try that luajit-raylib binding.
Currently i do some modification of old Peter Wirbelauber sprite GDI functions and that i can use it with my new interpreter with a lot of testing...
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Post by Tomaaz on May 3, 2020 11:59:11 GMT -6
Just tried Raylib with Python3 and it simply works:
from raylib.static import *
InitWindow(800, 450, b"Hello Raylib") SetTargetFPS(1) while not WindowShouldClose(): BeginDrawing() ClearBackground(RAYWHITE) for x in range(0, 256): for y in range(0, 256): DrawPixel(x, y, (x, y, 255 - x, 255)) EndDrawing() CloseWindow()
How is it more difficult than BASIC?
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Post by aurel on May 3, 2020 13:30:28 GMT -6
That is good ,and looks that wrapper is created well for Python 3...again good choice for Linux users,you tested it on linux right?
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