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Post by tbird on Oct 7, 2018 18:54:25 GMT -6
It needs massive usability improvements, but it works for simple things. When it gets to version 0.50 I will be including my polygon collision routine and anyone can use it with the editor to simplify polygon collision. Details and usage are in the "Collision Editor Doc".
It saves the x y values and also XML export for Ethanon Engine's BOX2D, so if you open your saved file and see a bunch of strange stuff just ignore it, it's Ethanon's weird requirement for polygon collision and it wont effect the values or loading in any way.
Issues (to be expected, I'm still learning!! lol) please let me know so I can fix.
LINUX : mega.nz/#!KpdjGS7S!8iqo4GR2OGUZXjhNlCDeunTHpB6UxOxUXxgOU3nv6w8
WINDOWS : mega.nz/#!i8NHXAqB!E9Tczazuqx5i4m_40nawLGiLcIzJ9xtu2VRVLJ2RGAo
Have to copy/paste entire link manually I don't know how to include mega link properly..
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Post by n00b on Oct 7, 2018 21:34:30 GMT -6
I played around with this a little bit. I didn't really run into any issues. Nice work so far. Are you using this tech for your isometric game?
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Post by tbird on Oct 7, 2018 22:43:05 GMT -6
Yes it is how I am doing the isometric collision on isometric walls and such.
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Post by tbird on Oct 7, 2018 23:42:30 GMT -6
Also I have to add, great job on RCBASIC, wow it is fast, the amount of collisions and rendering on and off screen without a hitch on my old laptop is quite impressive, Linux and Windows both.
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Post by n00b on Oct 8, 2018 7:10:05 GMT -6
Thats good to hear. My main focus when working on v3 was speed. I optimized the runtime for much faster drawing on android in particular.
Its good to see what you have pulled of so far. It actually motivates me to want to work on my game (I took a break for the past week). Looking forward to seeing more progress.
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Post by tbird on Oct 8, 2018 23:34:49 GMT -6
Well I am glad it has slightly inspired you lol. Yes we all need breaks, from time to time. I can't wait to start getting going on my game!
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