Post by johnno56 on Feb 19, 2020 16:04:57 GMT -6
Figured I would continue our discussion, in regards to programs other than RC, in the forum in which it was designed to so... nudge, nudge, wink, wink, say no more... (ya gotta love Monty Python... lol)
Anyway. Seeing that Blitz3D runs "out of the box" on Linux via Wine, I figured that I would download a simple set of tutorials, then let you know how it all went.
First off. Every one of the nine tutorials ran very smoothly and without error. Graphics showed no sign of "glitching". Sprite animation did as it was designed to do. Sound (in this case an explosion used for bullet hitting target) played just fine. No 'static' or 'jittering'. I am actually impressed that Blitz3d actually runs! Let's not talk about it's wayward brother, BlitzBasic, shall we? He doesn't play well with my machine...
Of course, there are a lot of commands that I have not seen before, but there were also a lot of commands that look familiar. The "Welcome to Blitz Basic" startup screen provides access to samples, tutorials and reference. My next task is to test each choice. Suppose I should have done that first, huh? lol
The one thing I did notice about the coding of the tutorials was, all of the functions and the loading of assets, were coded 'externally' then 'included'. It made the program MUCH easier to read and kept it 'looking' neat and tidy... Food for thought?
The tutorial, that I tested, is too big to attach. It's here if you would like to see it. jnoodle.com/Blitz3D/
J
Anyway. Seeing that Blitz3D runs "out of the box" on Linux via Wine, I figured that I would download a simple set of tutorials, then let you know how it all went.
First off. Every one of the nine tutorials ran very smoothly and without error. Graphics showed no sign of "glitching". Sprite animation did as it was designed to do. Sound (in this case an explosion used for bullet hitting target) played just fine. No 'static' or 'jittering'. I am actually impressed that Blitz3d actually runs! Let's not talk about it's wayward brother, BlitzBasic, shall we? He doesn't play well with my machine...
Of course, there are a lot of commands that I have not seen before, but there were also a lot of commands that look familiar. The "Welcome to Blitz Basic" startup screen provides access to samples, tutorials and reference. My next task is to test each choice. Suppose I should have done that first, huh? lol
The one thing I did notice about the coding of the tutorials was, all of the functions and the loading of assets, were coded 'externally' then 'included'. It made the program MUCH easier to read and kept it 'looking' neat and tidy... Food for thought?
The tutorial, that I tested, is too big to attach. It's here if you would like to see it. jnoodle.com/Blitz3D/
J