|
an idea
Mar 13, 2021 4:57:51 GMT -6
Post by kennn on Mar 13, 2021 4:57:51 GMT -6
Phenomenon: Tutorials for learning RCBasic are useful but not essential. (includes text tutorial and video tutorial.) Reason: From my observation, nearly all people who are interested in using RCBasic have certain programming knowledge and experiences. These people have enough abilities to learn how to write games in RCBasic by only reading the official manual. Idea: Noob should not make tutorials for the RCBasic community. Noob's valuable time should be spent on other aspects. (P.S. Making tutorials by other RCBasic users is still welcome.)
|
|
|
an idea
Mar 13, 2021 8:11:02 GMT -6
Post by aurel on Mar 13, 2021 8:11:02 GMT -6
so what you waiting .... start one ...
|
|
|
an idea
Mar 13, 2021 9:11:23 GMT -6
Post by johnno56 on Mar 13, 2021 9:11:23 GMT -6
"These people have enough abilities to learn how to write games in RCBasic by only reading the official manual."
In 1985, I purchased an Amstrad CPC464 that used Locomotive Basic, that came with a User Instruction manual of more than 200 pages. I can assure you that the manual listed every Basic command (with small examples) and explained exactly what each command did. But, in no way shape or form, did it show me how to write a game or utility. Think about it. Because you have read a dictionary, and understood the meaning of every word, does not mean that you now have the ability to write a book.
The manual will teach you the basics (no pun intended) but other, more specific books (or tutorials), will be needed to make learning more efficient. Learning from others so that you will not have to "stumble" through learning... N00b has written "introductory" tutorials for those who have little to no experience. But you are correct. He shouldn't "have to" write tutorials. But, as the single developer of RC, who else would do it?
I would like to modify Aurel's question to... "What are WE waiting for?"
We have a "Tutorials" section on this forum. How can we, who have some programming skills, make it easier for new members to learn?
J
|
|
|
an idea
Mar 13, 2021 11:52:36 GMT -6
Post by kennn on Mar 13, 2021 11:52:36 GMT -6
I would like to modify Aurel's question to... "What are WE waiting for?" We have a "Tutorials" section on this forum. How can we, who have some programming skills, make it easier for new members to learn? "What are WE waiting for?" <---- We are waiting for volunteers. (Volunteers are people who: 1. are interested in writing tutorials. 2. have enough time at their leisure. 3. have adequate programming knowledge to write tutorials.) By the way, I can tell you that the demand for RCBasic tutorial is really very low: www.youtube.com/channel/UCMQU0zhiQT3qJZhf29DM65Q/videosAll the RCBasic video tutorials uploaded 8 months ago are only with the numbers of views under 20.
|
|
|
an idea
Mar 13, 2021 11:55:32 GMT -6
Post by kennn on Mar 13, 2021 11:55:32 GMT -6
so what you waiting .... start one ... "(P.S. Making tutorials by other RCBasic users is still welcome.)" <--- This doesn't mean that I have adequate knowledge to write programming tutorials.
|
|
|
an idea
Mar 13, 2021 12:07:48 GMT -6
Post by aurel on Mar 13, 2021 12:07:48 GMT -6
kenny and you think that i have ,i even don't know how to write help files for my little interpreter..also english is not my native language ,and I am to stupid to explain how to make games...
ps:::by the way anyone know how to to make simple stupid shooter in basic i need one for microA
|
|
|
an idea
Mar 13, 2021 16:09:31 GMT -6
Post by johnno56 on Mar 13, 2021 16:09:31 GMT -6
Kennn,
Thank you for the youtube link... I didn't know it was there...
The quote you copied contains "who have some programming skills"... I already knew that you may not have those skills yet (earlier post) that is why I included all of us... no offense intended.
Aurel,
You do not give yourself enough credit. "Stupid" people usually do not write interpreters. To me, anyway, you do not come across a a Game Creator. Because you either have no interest in writing games or do not know how to write games, does not make you 'too stupid'....
Short on time. Got to go.
J
|
|
|
an idea
Mar 13, 2021 20:34:58 GMT -6
Post by johnno56 on Mar 13, 2021 20:34:58 GMT -6
Aurel, Apologies for cutting our conversation short. But, as to your request in regards to a simple shooter, I have one that is quite minimal and commented. Not knowing microA's syntax, I figured that a program like this one, should be relatively easy to convert. It's not pretty or polished. Simply move using arrow keys and shoot with space bar. Scoring is included (no high score). Collide with the enemy and it's game over. Oh... also has a vertically scrolling star field... If you need help, just ask. J simple-shooter.zip (77.5 KB)
|
|
|
an idea
Mar 14, 2021 1:26:57 GMT -6
Post by aurel on Mar 14, 2021 1:26:57 GMT -6
Hello Johnno and thanks for help and code but that is too complex for my primitive interpreter which don't have file I/O no array - yet no for Loop - yet no images handling - yet ...etc...etc... and so many other things heh window size limited to 640 x 480 i think that i must draw what i mean under primitive shooter
|
|
|
an idea
Mar 14, 2021 2:39:21 GMT -6
Post by johnno56 on Mar 14, 2021 2:39:21 GMT -6
Ok... Hmm... A challenge... No arrays or images... Limited screen size...
Hmm... MicroA can draw 'primitives'? (eg: rectangles, circles and lines etc)
I have installed MicroA on my Linux box some time ago... I will try a few experiments based on what you have published so far... No promises...
Time to fire up the coffee machine... lol
|
|
|
an idea
Mar 14, 2021 2:51:08 GMT -6
Post by aurel on Mar 14, 2021 2:51:08 GMT -6
no Johno version you have cannot do anything latest binary can because have keyboard event and mousemove event and i am not sure that will work on linux here i posted image how i think that should work but probably wont.. he he yes micro can draw pixel,circle,lines,rectangles
|
|
|
an idea
Mar 14, 2021 3:00:40 GMT -6
Post by aurel on Mar 14, 2021 3:00:40 GMT -6
Is this would be better if i made new topic somewhere else than here ?
|
|
|
an idea
Mar 14, 2021 3:33:49 GMT -6
Post by aurel on Mar 14, 2021 3:33:49 GMT -6
Hi Johnno Just to show you what i made so far ..even is very primitive and limited can do some graphic here is latest binary ..so if you have some time try it in wine.I would like to try too but my old computer is under Mandriva currently i must find quicker way to test things using same computer. aurelsoft.ucoz.com/microAEditor.zipi really must add some sort of sprite ,what you think?
|
|
|
an idea
Mar 14, 2021 6:26:40 GMT -6
Post by johnno56 on Mar 14, 2021 6:26:40 GMT -6
Yeah. The version I have runs via the program, Wine. It kind of worked sometimes... But, do not be disappointed, there are quite a few Windows programs that will not run... lol
I cannot get microAEditor to run... But that's ok. It was worth a shot.
I tried simplifying the shooter by drawing rectangles for the player and the enemy (only one at the moment) and a small square for the bullet. moving the player and shooting works. Without an array, I would have to use only one bullet and wait until it hits an enemy or exit the screen before I can fire another one, or create and manage multiple bullets. eg: Each key press to create a single bullet; Add velocity; track that bullet then do the same with each key press... I'm not sure I am making sense. Trying to figure it out without arrays is a bit of a challenge for me... lol
Perhaps this program could be carried over to the "Projects" part of the forum... Kind of drifting off topic...
May I suggest, until your interpreter can load sprites, draw simple shapes using lines, rectangles and circles. That's what I am trying to do at the moment. But maybe more tomorrow. It's almost 11:30pm and I have to be up at 5:30 am... lol
|
|
|
an idea
Mar 14, 2021 8:41:52 GMT -6
Post by aurel on Mar 14, 2021 8:41:52 GMT -6
last time i tried on Saluki when was installed wine version work well with microA i will try to find maybe another small puppy that i can it in qemu and use wine sure i forget for a big time difference ...i will see
|
|