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Post by ragnjerr on Sept 1, 2022 15:40:59 GMT -6
I found this on Itch.io originally (RC BASIC), and then learned it was Open Source, I am a big supporter of FOSS. At first looking the Github source code I was awed that it wasn't much to compile in C++ especially if you are using Linux like I am. The only problem I had was knowing what libraries to link with rcbasic_runtime (which I found in the forums). Thankfully it wasn't much to download from my repo (I use Void Linux). Originally I was either having to use FreeBASIC or BlitzMax (BlitzMax is in 32bit still, which kinda sucks) but it is a breath of fresh air to see another BASIC other than FreeBASIC offered on to the web, especially one meant for Game Development.
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Post by n00b on Sept 1, 2022 20:11:23 GMT -6
Hey ragnjerr Its always good to see new people on the forum. I am getting close to v3.19. I have been mainly focusing on making the process of building an android apk easier. I also might end up dropping Mac support because I only have an old x86 Mac which does not have the ability to build for the M1 chipset. Also, I will add some instructions on how to build RCBasic. Nobody ever expressed an interest in building it so I never bothered. If you want to build it on Windows I have a batch file that builds everything. You just need to edit it with the locations of the libraries it uses: SDL2, SDL2_image, SDL2_mixer, SDL2_ttf, SDL2_net, libogg, libvorbis, and libtheora. You will also need wxWidgets to build rcbasic_edit (which is now called RCBasic Studio). To build the editor you will need to link against libwxbase30u.a, libwxmsw30u_core.a, libwxmsw30u_stc.a, libwxscintilla.a, and libwxmsw30u_richtext.a on Windows or the equivalent libraries on linux (I actually don't know what they are called on linux off the top of my head).
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