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Post by dallaxe on Sept 6, 2023 21:49:12 GMT -6
i can make sprites too but it has to be vector
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Post by n00b on Sept 7, 2023 10:50:31 GMT -6
That's awesome. Do you have any work you can show.
Currently RC has no support for svg but I think it would be a good project for someone to take. SVG is an xml file so it shouldn't be too difficult to load.
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Post by dallaxe on Sept 7, 2023 12:41:17 GMT -6
ok yeah i will show you what t bird wanted me make for his game but might take a while to send i have it in a different device
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Post by dallaxe on Oct 5, 2023 21:03:17 GMT -6
ok
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Post by dallaxe on Oct 5, 2023 21:30:59 GMT -6
sorry i took so long i forgot about it but its ok i will send it today hopefully
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Post by dallaxe on Oct 5, 2023 21:56:26 GMT -6
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Post by dallaxe on Oct 5, 2023 21:57:21 GMT -6
a
Attachments:
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Post by dallaxe on Oct 5, 2023 21:58:05 GMT -6
i think i added some of the same ones but oh well i guess
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Post by n00b on Oct 6, 2023 9:38:35 GMT -6
dallaxe Can you upload the svg file? It is difficult to get an idea of what it will look like at scale from the screenshots.
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Post by dallaxe on Oct 6, 2023 19:55:53 GMT -6
yeah sure thing im going to make a animation viewer for the sprite sheets should i post the code here or somewhere else?
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Post by n00b on Oct 6, 2023 20:22:55 GMT -6
Yeah you can just upload it here if you want. If it is too large to upload here then you might want to consider using github to host your code or publish on itch.io. Both are free.
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Post by dallaxe on Oct 6, 2023 23:05:29 GMT -6
oh ok good to know
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Post by tbird on Oct 8, 2023 7:53:43 GMT -6
n00b I'm actually assisting dallaxe in making his animation viewer, just be a simple program to load up spritesheets and show them, and allow changing of the speed of animation.
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Post by n00b on Oct 8, 2023 10:16:08 GMT -6
n00b I'm actually assisting dallaxe in making his animation viewer, just be a simple program to load up spritesheets and show them, and allow changing of the speed of animation. If its vector art, then maybe you should also consider an svg loader. It seems to be a pretty simple format and it is used by adobe illustrator, inkscape, affinity designer and every other vector art program I can think of. Here is an example of what an svg file looks like: <?xml version="1.0" encoding="UTF-8" standalone="no"?> <!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd"> <svg width="391" height="391" viewBox="-70.5 -70.5 391 391" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"> <rect fill="#fff" stroke="#000" x="-70" y="-70" width="390" height="390"/> <g opacity="0.8"> <rect x="25" y="25" width="200" height="200" fill="lime" stroke-width="4" stroke="pink" /> <circle cx="125" cy="125" r="75" fill="orange" /> <polyline points="50,150 50,200 200,200 200,100" stroke="red" stroke-width="4" fill="none" /> <line x1="50" y1="50" x2="200" y2="200" stroke="blue" stroke-width="4" /> </g> </svg>
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Post by tbird on Oct 23, 2023 22:24:40 GMT -6
That's an interesting idea I will look into the svg files from dallaxe, and maybe take a crack at importing them directly.
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