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Post by tbird on Apr 10, 2019 7:45:25 GMT -6
Genus Prime was pretty good, played the first 4 levels (3 tut and 1 main) the 1 main was challenging took me 3 tries to beat, you definitely need the upgrades to win lol.
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Post by kennn on Apr 10, 2019 11:47:49 GMT -6
Very exciting. Don't know which game will be the final champion.
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Post by kennn on Apr 10, 2019 17:13:03 GMT -6
Genus Prime was pretty good, played the first 4 levels (3 tut and 1 main) the 1 main was challenging took me 3 tries to beat, you definitely need the upgrades to win lol. Interesting and really nice comments! Sure!
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Post by kennn on Apr 10, 2019 19:42:14 GMT -6
Tiny Tales. What can I say about this Godot creation? Firstly. I agree about the diminutive size, but this is what a lot of the "old school" games looked like. I believe that this is one of the things the judges will be looking for. Secondly. I'm not a big fan of of RPG's but that is no fault of the game itself. Thirdly. A potential glitch! Found the dagger and proceeded to make "short work" of the monsters and gathered some serious heath points as a result. Finally found the entrance to the forest and recovered the broken shovel and amassed some more health. Returned the broken shovel to the blacksmith. Shovel repaired. Obtained the shovel. Then figured I would return to the "Inn" for some rest. WRONG! All those health points that I gathered were reduced to 23 (I had just over 300!!) Figured I had enough game time with Tiny Tales and proceed to quit... Wait... ESC does not work... "Q" does not work. Mouse over "top" panel does not work. No instructions as to "How to Quit". Maybe I missed something... I eventually had to logout of my session and re-log in. Although the game is well made, the problems I had with exiting and health, were a big turn off. Wow! It is a very long article. This review makes me think that you have played Tiny Tales for at least several hours! It is a comprehensive review. Is Godot a drag-and-drop game making software? Just like Multimedia Fusion and GDevelop? I heard that the Godot's scripting language looked like Python. But Python's syntax may not be friendly. The most interesting and dramatic sentence of your review is this, "Then figured I would return to the "Inn" for some rest. WRONG! All those health points that I gathered were reduced to 23 (I had just over 300!!)" Good review, good review!
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Post by johnno56 on Apr 11, 2019 3:49:04 GMT -6
I have already got Godot installed and have dabbled with it in the past. "Drag and Drop"? Yes. Scripting? Yes. Similar to Python but not the same. Easy to use? Yes and No. I suppose after a decent period of learning curve and continuous practice, like any language / Engine, it becomes easier. Probably more like GDevelop than Fusion. In the past I have been advised to stick with a language, or engine, that I feel comfortable with and work at it.
I have been using basic, not mastering, but using for decades. I have been "looking" at other tools because Basic is getting a bit old, still good, but ageing. RCBasic, SDLBasic and QB64 are my favourites at the moment. I will probably stick with "Basic" because I enjoy the "old school" games.
In regards to the "newer" stuff: Being a Linux user I do not have the ability to access a lot of the "cool" tools for making games. Some of the tools I have (like Python, Love2D, Godot, GDevelop etc) tutorials, tutorials and more tutorials.... (and all these tools are 'free')
Anyway, I have a caffeine deficiency at the moment, that needs taking care of... lol
Chat soon.
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Post by kennn on Apr 11, 2019 4:31:41 GMT -6
Look, It is the webpage of Tiny Tales' developer. A lot of games there, the oldest one was uploaded 8 years ago. It looks as if this developer has much game development experiences. imerion.gamejolt.io/Johnno56 and Tbirds should set up a webpage on Gamejolt to showcase your games as well.
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Post by lordxerra on Apr 11, 2019 10:13:04 GMT -6
Hi Guys, I'm the author of Damnation Alley and can see a couple of you have had a play. I'm very open to any comments/feedback about my game as I'm possibly going to go back to it after deadline and do a patch to tidy some bits up and maybe some adjustments. Any feedback on the game - good or bad - that you have then please feel free to tell me so I can take it into account. Thanks for taking an interest in the Syntax Bomb Retro competition. Maybe you guys want to join us and submit games yourself for the next competition using RcBasic? Tony
P.S if you want to check out some of my other games for previous competitions then have a look here: xerra.itch.io/
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Post by tbird on Apr 11, 2019 10:35:41 GMT -6
I actually do not have any games to showcase I have projects here and there, but main focus is on my framework. Johnno56 and n00b could showcase on itch or gamejolt...but they are here as well.
Tony I will check out your game again and also your other games. I would love to join a jam almost did a couple times but I have such limited time and when I do join a jam, it's going to be using my framework to help speed things up. Johnno56 was going to enter his game but he felt it was inferior or not worthy I think he is crazy it was simple and fun.
Thanks for joining tbe conversation.
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Post by johnno56 on Apr 11, 2019 18:38:04 GMT -6
Hey! I'm NOT crazy!! The eleven voices in my head agree with us... So there!!
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Post by kennn on Apr 11, 2019 20:51:48 GMT -6
I have already got Godot installed and have dabbled with it in the past. "Drag and Drop"? Yes. Scripting? Yes. Similar to Python but not the same. Easy to use? Yes and No. I suppose after a decent period of learning curve and continuous practice, like any language / Engine, it becomes easier. Probably more like GDevelop than Fusion. In the past I have been advised to stick with a language, or engine, that I feel comfortable with and work at it. I have been using basic, not mastering, but using for decades. I have been "looking" at other tools because Basic is getting a bit old, still good, but ageing. RCBasic, SDLBasic and QB64 are my favourites at the moment. I will probably stick with "Basic" because I enjoy the "old school" games. In regards to the "newer" stuff: Being a Linux user I do not have the ability to access a lot of the "cool" tools for making games. Some of the tools I have (like Python, Love2D, Godot, GDevelop etc) tutorials, tutorials and more tutorials.... (and all these tools are 'free') Anyway, I have a caffeine deficiency at the moment, that needs taking care of... lol Chat soon. Very objective analysis! How about a drag-and-drop game making program but with a BASIC dialect as the scripting language? Ask noob to make a superior drag-and-drop system and the scripting language is RCBasic. Then RCBasic will be renamed to RCBasic Studio. In RCBasic Studio, users can choose to use pure drag-and-drop system(like Construct 3) or pure scripting language(like the current RCBasic) to make their games. RCBasic Studio will be a very powerful system. Game designers and artists will like the pure drag-and-drop system for game development. On the contrary, programmers will like the pure scripting language for game development. I really want to tell noob the above idea. Powerful drag-and-drop system + powerful scripting language. This innovative idea may enlarge the user base significantly. Donald Trump said, "Make America Great Again!." We should also say, "Make RCBasic Studio Great in the Indie Games' World!"
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Post by kennn on Apr 11, 2019 21:55:08 GMT -6
But I still have a question. If Godot and GDevelop are so similar, which one is better?
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Post by tbird on Apr 11, 2019 22:20:53 GMT -6
Godot Pros: -Free -Vastly more feature rich -Much more powerful (Native Exports for every major platform) -Can use GDScript(Python-like), C#, or c++ -Dedicated 2D Engine -Dedicated 3D Engine -Dedicated Network Suite -Huge community -Lots of tutorials Cons: -Very busy, almost Unity-Like (Lots of buttons and menus with fill boxes) -All Languages are OOP, entire engine architecture is very OOP based -All the languages are not that easy to learn (different peoples experiences will vary) -2D scene editor is annoying (this may have changed, but very annoying to use the last time I tried) GDevelop Pros: -Free -Super simple (can whip up a platformer in GDevelop in 30-45 minutes easy) -HTML5 based so basically runs on everything -Small but helpful community -Good amount of tutorials -Can add engine behaviour with JavaScript (If you know JavaScript) Cons: -HTML5 based so not the most performance minded engine -Features take a loooooong time to get implemented -Still missing plenty of useful features -No 3D
Thats about all I have for now, tired lol
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Post by kennn on Apr 12, 2019 8:00:45 GMT -6
Some nice games are on lordxerra's website, very nice!
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Post by kennn on Apr 12, 2019 8:48:04 GMT -6
Godot Pros: -Free -Vastly more feature rich -Much more powerful (Native Exports for every major platform) -Can use GDScript(Python-like), C#, or c++ -Dedicated 2D Engine -Dedicated 3D Engine -Dedicated Network Suite -Huge community -Lots of tutorials Cons: -Very busy, almost Unity-Like (Lots of buttons and menus with fill boxes) -All Languages are OOP, entire engine architecture is very OOP based -All the languages are not that easy to learn (different peoples experiences will vary) -2D scene editor is annoying (this may have changed, but very annoying to use the last time I tried) GDevelop Pros: -Free -Super simple (can whip up a platformer in GDevelop in 30-45 minutes easy) -HTML5 based so basically runs on everything -Small but helpful community -Good amount of tutorials -Can add engine behaviour with JavaScript (If you know JavaScript) Cons: -HTML5 based so not the most performance minded engine -Features take a loooooong time to get implemented -Still missing plenty of useful features -No 3D
Thats about all I have for now, tired lol Thank you! A detailed comparison. Godot may be too difficult. GDevelop looks better than Godot!
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Post by kennn on Apr 12, 2019 8:48:38 GMT -6
I would love to join a jam almost did a couple times but I have such limited time and when I do join a jam, it's going to be using my framework to help speed things up. Time is not a problem. Their competitions let contestants make their games within 7 or 8 weeks. It is plenty of time. It is not a 72-hour game jam. If you face any problem during development of the entry, you can discuss and find the solution here. The other two experts will help you: noob and johnno56. All three of you can form a dream team without any problem!
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