On my Linux machine I can run some Windows programs but not all.
Damnation Alley and Jack Deadly would not run. (no surprises there...) Arc of Valtana and Viva Mortis ran without error. The "dropfile" game did not even download. Connection timed out.
Arc (C64), although well made, some of the text was a little hard to read. As I was not a fan of the C64, I cannot make a judgement on how the game compares to a "real" C64 game. Viva (Spectrum) "felt" like a typical 8 bit game. The overall "look" reminded me of the Speccy. The diagonal movements, although taking a while to get used to, is typical of a Speccy game of this type.
It would have been easier to pick a "best" if both programs were of the same type. But, based purely on authenticity, I would be leaning towards "Viva".
You are absolutely correct. The two systems are completely different. But, a program called Wine, enables some - not all - Windows programs to run on Linux. By running, I mean, not always 100% accurate.
This is how the WineHQ website describes Wine.
"Wine (originally an acronym for "Wine Is Not an Emulator") is a compatibility layer capable of running Windows applications on several POSIX-compliant operating systems, such as Linux, macOS, & BSD. Instead of simulating internal Windows logic like a virtual machine or emulator, Wine translates Windows API calls into POSIX calls on-the-fly, eliminating the performance and memory penalties of other methods and allowing you to cleanly integrate Windows applications into your desktop."
When I first read that, I was even more confused... But it works... I'm still not sure how, but it works.
Downloaded and ran "Simple" without error. The 'only' real instructions was during the 'introduction' when a combination of cursor key and spacebar enables the player to "pull" an object. Once 'that' hurdle was jumped, the rest of the game, was a big lesson in logic... Cool game. Tricky as. But cool. Reminded me a little of Sokoban in movement... Nice brain game.
Hi, I am playing Arc of Valtana. I will test another game after playing Arc of Valtana for a longer period of time. In fact, I want to test each game for a longer period of time. I don't want to play each game for a few minutes only.
About this Arc of Valtana, the graphics are too dark. Is it correct? Most C64 games of 80's are quite dark?
I will write down other comments on this game later!
I want to write down some other comments on Arc of Valtana. Your comments:
"Arc (C64), although well made, some of the text was a little hard to read. As I was not a fan of the C64, I cannot make a judgement on how the game compares to a "real" C64 game."
some of the text was a little hard to read. <==== I really agree with you.
although well made <==== I am not sure. There is too much black space(left, right, bottom). The playing area becomes too small(I play in a maximum window). Player's experience may not be too nice. It may be a fatal flaw. I also think that the clouds should move slowly. Jumping response of the character is not fast enough after I press the spacebar.
I may be wrong, but I think the creator, may be taking the size of the C64 screen literally. Screen sizes like that I normally maximise the display so I can see it better. Sometimes when doing that the display is stretched and looks a bit odd. My eyesight is not as it once was which is basically why I maximise. But, for this game I would have to agree, it's a bit dark. As for the remainder of the C64 games, on the whole, a pretty much normal. Back then, especially with speed and memory and colour restrictions, most games had to be fairly "simple" in its appearance. Four megahertz CPU's could only do so much. One of the reasons that the colour palette was limited. Black, like modern TV displays today, is used to make the other colours "stand out" - contrast. Compare the colour palettes of the Amstrad and the C64. If Arc was made using an Amstrad, you would definitely notice the difference in the display... But, games like Arc, would lean towards a darker medieval colour scheme whereas a platformer would be much brighter. Again, the speed of the character can be effected by how "busy" the screen is. A parallax display, on old 8 bit, may require a chunk of RAM to "move" the layer. If the character has say, 8 or more "frames", it can easily be slowed...
The effects of my last coffee is wearing off. I had better take care of that... lol
I have always enjoyed the old games... I no longer have my Amstrad but I still play using an emulator... Ah, the chunky graphics and the cheesy sounds, and the memories...